AllanoonOfficer Forum Pansy
Joined: 06 Oct 2007 Posts: 4
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re: Warlord Zon’ozz – Dragon Soul Raid Boss #2
by Allanoon on Mon Nov 28, 2011 9:35 am
Warlord Zon’ozz Abilities - Dragon Soul Raid Boss #2 Abilities
The Warlord Zon'ozz is a powerful faceless oneThe Warlord Zon'ozz is a powerful faceless one
Focused Anger – This is a stacking buff that increases his physical damage and attack speed by 10% and stacks over time.
Psychic Drain – Deals a cone of shadow damage to all targets in front of Zon’ozz and healing him for 10x the damage dealt.
Disrupting Shadows – A random target dot that deals high shadow damage every 2 seconds, and knocks the target back when dispelled.
Void Orb – An orb that is summoned that moves towards a player, hits them causing shadow damage split among everyone nearby and bounces back away. Each time it bounces off a player is stacks a buff increasing the damage it does by 20%. If it hits Zon’ozz it removes his stacks of Focused Anger, places a debuff making Zon’ozz take 5% more damage per stack on the orb, and triggers phase 2.
Black Blood of Go’rath – Fills the room with AOE damage causing heavy shadow damage for 30 seconds to everyone in the room.
Warlord Zon’ozz Strategy - Dragon Soul Raid Boss #2 Strategy
The fight is two repeating phases that very greatly in requirements. In the first phase it is all about co-ordination and managing the damage and the void orb. The second phase is all about DPS burn and mass healing.
In phase one the raid should split into two groups, the tank, melee, and a few healers should be by the boss, while ranges and the rest of the healers stay behind the boss as far back as possible. Healers need to manage dispelling the disrupting shadows during this phase so that players have enough time to return to position by the time the orb gets to their group. The rest of the players need to stay together to that the orb hits as many people as possible each time it comes to either the ranged or melee group. Done right, the orb will move back and forth between the two groups and be fairly easy to heal at first.
Once the orbs damage or Zon’ozz’s damage become to much to heal through melee needs to move through the boss while the tank turns him sideways. This way the orb will hit the boss and start phase two clearing all the buffs and putting the DPS debuff on Zon’ozz.
In phase two the room fills with Black Blood and the healers will have their hands full keeping everyone alive for 30 seconds. DPS meanwhile should burn the boss as hard as they can while the debuff is active. At the end of 30 seconds the fight goes back to phase one.
There is a lot of AOE damage in this fight, so be prepared by planning cooldowns and healing assignments carefully. Phase two is much more difficult than phase 1 so all big buffs and cooldowns should be used in it.
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